07-24-2017, 16:37

Author Topic: jubeat  (Read 12178 times)

Offline k//eternal

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« on: 02-15-2008, 18:11 »
New Bemani game. Been waiting for actual pictures or footage to post about it, or at least how to play, but for months there's been none of that.

Good news: There's finally a vid.

Bad news: It's basically Whack-A-Mole.

http://www.youtube.com/watch?v=VbP_YiigZYQ

Offline Imasock

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« Reply #1 on: 02-15-2008, 20:43 »
Looks terrible.  End.

Offline icy is a fish again

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« Reply #2 on: 02-15-2008, 23:52 »
So it's basically reflexive skill X memory for these things.  I'd like to see things that require you to use your forearms to hit rows pop'n style.

Offline k//eternal

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« Reply #3 on: 02-16-2008, 00:11 »
Well, the boss song features a 16-panel chord, so I guess you can get creative there.

Offline icy is a fish again

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« Reply #4 on: 02-16-2008, 00:15 »
It's a stool ;o

Offline Ragnell

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« Reply #5 on: 02-16-2008, 01:47 »
Welcome to the closest thing to an arcade version of Ouendan/EBA that we'll probably ever see.

Get serious.

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Offline k//eternal

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« Reply #6 on: 02-16-2008, 02:45 »
But at least in Ouendan you can see the locations of the next several hits.

Offline icy is a fish again

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« Reply #7 on: 02-16-2008, 10:22 »
So what's next, GF where the buttons light up so you have to be quick on your fingers?  Maybe a game of memory-ddr?

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« Reply #8 on: 02-16-2008, 15:48 »
Memorization shouldn't be a part of a music game.  Sure it has its place but that's why notes fall or scroll or appear within visibility limits.  jubeat seems to just throw stuff at you randomly, =/

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« Reply #9 on: 02-16-2008, 15:57 »
Wow, that looks... fun? Well, at least they didn't port Supernova 2 to the PSP.....
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Offline k//eternal

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« Reply #10 on: 02-16-2008, 17:17 »
Memorization shouldn't be a part of a music game.  Sure it has its place but that's why notes fall or scroll or appear within visibility limits.  jubeat seems to just throw stuff at you randomly, =/

Like I said, Whack-A-Mole.

And Tontie did that so much better anyway.

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« Reply #11 on: 02-16-2008, 17:32 »
Wow, that looks... fun? Well, at least they didn't port Supernova 2 to the PSP.....
Don't give them any ideas.

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« Reply #12 on: 02-16-2008, 19:25 »
so I wonder why the name...

Offline k//eternal

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« Reply #13 on: 02-16-2008, 19:50 »
yubi-beat = finger-beat

Combine two of the same sound and you're in business.

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« Reply #14 on: 02-16-2008, 20:08 »
ju => yu?

Offline k//eternal

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« Reply #15 on: 02-16-2008, 20:37 »
j00 = you?

Offline icy is a fish again

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« Reply #16 on: 02-16-2008, 21:04 »
I pwned hand.

Offline k//eternal

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« Reply #17 on: 05-13-2008, 04:17 »
http://youtube.com/watch?v=EqnG9F2P2xA

Decent quality vid of some higher-level songs. Uh, is this supposed to be playable without memorization?

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« Reply #18 on: 05-13-2008, 09:37 »
We're not sure - maybe they want to know where ju be at yo.

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« Reply #19 on: 05-13-2008, 22:56 »
I can't even think of anything to say to that. (And that isn't a good thing)  :(


Really, what is that supposed to be?!  X(
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Offline k//eternal

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« Reply #20 on: 05-13-2008, 22:59 »
WHACK-A-MOLE EXTREME

(see: Space Invaders Extreme)

Offline icy is a fish again

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« Reply #21 on: 05-15-2008, 11:43 »
I think IIDX needs a mascot based on their ascii representation.

II DX - Unhappy guy with a cumberbund.

Offline k//eternal

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« Reply #22 on: 05-23-2008, 16:43 »
[bb[http://www.youtube.com/watch?v=OXJ1QcdS8H0]youtube]

Boss tune.

Pattern is kind of neat, but it's clear the interface has serious flaws; when things get heavy it's really not readable anymore.

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« Reply #23 on: 05-23-2008, 17:33 »
VIDERO IS NO AVAILABL

Offline k//eternal

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« Reply #24 on: 05-23-2008, 17:35 »
Ah, disabled streaming.

Just click the area around the play button.

Offline k//eternal

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« Reply #25 on: 07-09-2008, 03:51 »
http://www.konami.jp/products/am_jubeat/index.html

Final version is about to hit jews arcades soon.

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« Reply #26 on: 07-09-2008, 08:56 »
BELLY DANCING REVOLUTION

Offline k//eternal

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« Reply #27 on: 08-26-2008, 11:44 »
Coming to America. Good thing they changed the name (this time) or that could be disastrous.



(should've been called Whack-A-Music)
« Last Edit: 08-26-2008, 11:46 by k//eternal »

Offline icy is a fish again

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« Reply #28 on: 08-26-2008, 12:16 »
The Cube  :kona:

Offline k//eternal

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« Reply #29 on: 08-26-2008, 12:19 »
Well, it's looked like THAT from the start.

Offline icy is a fish again

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« Reply #30 on: 08-26-2008, 13:12 »
CuBeat?

Or perhaps,  :cc: at

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« Reply #31 on: 08-26-2008, 13:30 »
Ju'n Groovy: Gangsta Mix

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« Reply #32 on: 08-26-2008, 13:39 »
Nobody is going to play this here.

Offline icy is a fish again

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« Reply #33 on: 08-26-2008, 15:12 »
I Beat U
UBeat Me!

Offline k//eternal

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« Reply #34 on: 08-26-2008, 15:31 »
Nobody is going to play this here.

Well, if Konami markets it as musical Whack-A-Mole it might do pretty okay, since Whack-A-Mole is an arcade classic.

But then, Konami keeps failing at pitching these games right.

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« Reply #35 on: 08-26-2008, 15:34 »
I wish to see the day when they come out with a "Fun with integrals" game about using DSP.  "Be a professional recording engineer in a game!"

Pitch is everything *squeak*

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« Reply #36 on: 08-26-2008, 17:02 »
Hahaha, that was pure genius Icy.  :awesomD (Really, that made me LOL)

But yeah, I agree with Sock on this, barely anyone will touch it, only curious 1 time arcade goers. I doubt to many Bemani fans will sprout up because of this like it did DDR. 

Wait, why the hell is this getting an official US release and not Beatmania/Empress?! Damn you Konami, why must you make our love such a difficult one.  :(

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Offline k//eternal

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« Reply #37 on: 08-26-2008, 20:13 »
I suppose given what it is, jubeat is more likely to get an audience than beatmania. That's practical, and I'd say it's a good decision.

I don't know if they'll be able to pull through with it, but it's a start.

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« Reply #38 on: 08-26-2008, 23:01 »
Yeah but why bring the obscure, retarded looking crap over here and not the games that already are winners?  =X

People will begin making improper assumptions about the games konami's arcade division produces and will only see IIDX as "just another" rhythm game when it was probably one of the first to ever be marginally successful.

Offline k//eternal

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« Reply #39 on: 08-26-2008, 23:08 »
Because IIDX is too hardcore, and if they dumb it down, well, BMUS arcade edition? Doesn't even come with cheap controllers (which was the whole selling point pretty much since it was otherwise neutered 9th).

Bringing arcade IIDX over here would be a horrible idea, as cool as it would be to have IIDX machines officially in the area.

The massive failure really occurred in the creation of BMUS, because I'm still convinced they could have turned the whole game around right there by marketing to the hardcore crowd and leaving the game mostly intact. But we've been over that again and again.

In any case I think bringing jubeat over here is a good idea as long as they do it right.

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« Reply #40 on: 08-27-2008, 10:26 »
marketing to the hardcore crowd
BMUS - Suzaku, Scott Brown, and L.E.D. Edition

I really think we need to go back to the days when nerds played games, where it was okay to spend a whole roll of quarters on a game because it was so hard.  There was a point to all of it.  You make a community, the community takes care of you.  Apple is a prime example of exactly that.  Cater to the hardcore fanbase, and you can do no wrong.

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« Reply #41 on: 08-27-2008, 13:52 »
Cater to the hardcore 'till it becomes trendy you mean?  :awesomD

You never need to market to everyone else in Apple's world, the sales just roll in, then again, Konami + America just doesn't seem to work, only DDR was really "worth" it at the time, but it and Bemani's fame kind of died down after Extreme... Though I hope Konami isn't expecting Jewbeat to revive that... They would be stupid to think or even hope for that...

/School rant...
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Offline k//eternal

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« Reply #42 on: 08-27-2008, 14:56 »
DDR worked because the marketing angle of it as a "casual" game with exercise benefits was perfectly functional. DDR is pretty easy in general, even if they're tacking on retarded boss songs on the upper tiers these days.

Unfortunately, KDE seems to think that this is the only way to sell their games. This is dumb, because everything else in the Bemani series (short of the silly things like Dance 86.4) is HARD; watering it down doesn't really work because the basic gameplay itself is a key part of the difficulty.

I think jubeat can reach moderate success as a cooler Whack-A-Mole, but there's no home version (and such a thing would probably just not happen because it'd be stupidly costly), and it doesn't have that exergaming bent, so it's not going to hit DDR levels.

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« Reply #43 on: 08-27-2008, 22:04 »
PPP was easy, but made you look like a dork.  It remains one of my favorite games in the series.

Maybe they can do that one on the wii, with the sensor bar.

Offline k//eternal

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« Reply #44 on: 08-27-2008, 22:22 »
Nonsense. If you look like a dork you're not being stylish enough. (Well, but you'll always look girly I suppose.)

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« Reply #45 on: 08-27-2008, 22:35 »
Dude, you're asian XD

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« Reply #46 on: 08-28-2008, 14:59 »
Dude, you're asian XD
THIS ARE A FACT

Offline k//eternal

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« Reply #47 on: 08-28-2008, 15:12 »
Mirror the videos and try copying them. That's a good start 8D

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« Reply #48 on: 08-28-2008, 18:46 »
Liek Dazzlin Darlin? :3

Offline k//eternal

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« Reply #49 on: 08-28-2008, 18:52 »
To be serious, dai's dancing is actually pretty hard to copy especially if you're playing a music game (particularly since at parts the vid is spliced together, of course). But it's fun to try, and it's certainly possible to get a similar feel out of it.

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« Reply #50 on: 08-28-2008, 21:26 »
I wonder... what about that one noria song where she wakes up in the morning and is followed by clones... how would you dance to something like that?  Maybe the doubles would mirror her? XD

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« Reply #51 on: 08-28-2008, 21:33 »
Bring friends!

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« Reply #52 on: 08-28-2008, 23:54 »
I'm just seeing a lot of more than 4 arrow holds XD

Offline k//eternal

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« Reply #53 on: 09-02-2008, 22:43 »
http://www.youtube.com/watch?v=Eqa68j3LRMM

(This is the boss song.)

That part that looks like random spam, what!?

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« Reply #54 on: 09-02-2008, 23:10 »
hm... looks like they section it up into hand sections.  Looks like it would be way hard to play.

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« Reply #55 on: 09-02-2008, 23:29 »
The bit that starts around 1:16, though 8|

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« Reply #56 on: 09-04-2008, 20:18 »
Well, at least it goes to the beat.
Anyway, I heard this was going to be a "high-tech" version of pop'n; instead, it's Whack-A-Mole to music. At least there's some good music *COUGHSANDSTORMWHEEZE* on it.
« Last Edit: 11-07-2008, 18:07 by clione »
toot toot

Offline k//eternal

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« Reply #57 on: 09-08-2008, 11:21 »
jubeat is kind of like the opposite of Konami's usual marketing. The game concept sounds horrible but the songlist seems great and the whole thing seems to be solidly put together so I think I'd actually feed it some coins if I saw it.

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« Reply #58 on: 09-08-2008, 23:13 »
http://www.youtube.com/watch?v=v6iFq056p3Y

OH MY GOD I LAUGHED SO HARD

(it gets less funny after he leaves the "UBeat" machine though)

Offline k//eternal

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« Reply #59 on: 11-05-2009, 06:56 »
Suddenly, jubeat is loctesting in America again, but instead of being UBeat as it was last time, it's become "Juke Beat".

Well, okay, but can we just get this game in arcades everywhere already?

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« Reply #60 on: 11-05-2009, 14:19 »
Probably not. I'm predicting yet another false start for a Bemani title in America that doesn't include the words "Dance" and "Revolution," with one of them used twice.

Get serious.

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« Reply #61 on: 11-05-2009, 20:03 »
See Revolution Dance.

Dance, Revolution, Dance.

Offline 天災可処

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« Reply #62 on: 11-05-2009, 21:01 »
Oh, and then there's jubeat ripples APPEND too, scheduled for March 2010. Yes, it's exactly what it sounds like. Some of the new songs are from SIRIUS, surprisingly.
« Last Edit: 11-05-2009, 21:03 by TensaiKashou »

Offline k//eternal

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« Reply #63 on: 11-18-2009, 01:57 »

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« Reply #64 on: 11-21-2009, 05:58 »
Image isn't loading. Tried going to the url but it isn't working either.

Also, read up on ripples APPEND. Apparently I have to play some songs on SIRIUS to unlock some stuff on ripples APPEND which sucks because I'm just plain bad at iidx D:

Meanwhile, just to be an ass, I'm going to say that I just passed GIGA BREAK EXT (10) on ripples with an A. Ha ha ha you people don't get to play jubeat ha ha ha

Offline 天災可処

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« Reply #65 on: 11-21-2009, 06:34 »
Image isn't loading. Tried going to the url but it isn't working either.

I think it was something about jukebeat, the UBeat reincarnation.

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« Reply #66 on: 11-21-2009, 06:37 »
Ha ha ha you people don't get to play jubeat ha ha ha

I'd rather not take the time to learn how to play a non-kiddy musical simon says, =X  I have enough to do as it is.

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« Reply #67 on: 11-21-2009, 11:51 »
Now, if they made jubeat for the monome, that could get fun fast.  16x16 anyone?

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jubeat
« Reply #68 on: 11-21-2009, 20:53 »
Ha ha ha you people don't get to play jubeat ha ha ha

I'd rather not take the time to learn how to play a non-kiddy musical simon says, =X  I have enough to do as it is.

jubeat is, apparently, one of the much easier bemani games to pick up. I took one game to get the hang of it (and went on to pass 8s in my next game), people with no prior experience to music games may take just a few more games.

Offline k//eternal

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jubeat
« Reply #69 on: 11-21-2009, 20:56 »
How about Evans and coming true?

Offline NitroX72

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jubeat
« Reply #70 on: 11-25-2009, 03:53 »
C on Evans because it is a bullshit chart and I can't make sense of it yet

Haven't unlocked coming true because I'm a poor little bastard (but the chart looks super duper fun)